NOW READING Xbox Game Studios developer says 2025 was a learning year

Xbox Game Studios developer says 2025 was a learning year

After a year marked by mixed messaging and unclear release plans, Xbox Game Studios has openly acknowledged that its 2025 strategy did not always land as intended. Speaking following the latest Developer Direct, Xbox Game Studios head Craig Duncan admitted that inconsistency across releases and platform decisions created confusion, both internally and among players.

Duncan explained that the problem went beyond simple platform choices. In several cases, major titles were announced or discussed without a clear long-term framework, making it difficult for players to understand what Xbox’s broader vision actually was. This lack of clarity, he said, became especially noticeable in a year where expectations were already high, forcing the studio leadership to take a step back and reassess how projects are communicated and positioned.

As part of that reassessment, Duncan pointed to Forza Horizon 6 as a clear example of how Xbox wants to approach future releases. The game is positioned as one of the key titles shaping Xbox’s 2026 lineup, but also as a case study for a more flexible multiplatform strategy. Rather than committing to identical launch plans across all platforms, Xbox intends to make timing and availability decisions on a project-by-project basis.

This approach, according to Duncan, is meant to balance reach and identity. While some games may launch on multiple platforms from day one, others could arrive later on additional systems, depending on development goals and audience considerations. Forza Horizon 6’s staggered release planning reflects this philosophy, showing that multiplatform does not necessarily mean simultaneous.

Looking back at 2025, Duncan also acknowledged that better communication could have prevented much of the frustration surrounding Xbox’s lineup. Going forward, Xbox Game Studios aims to be far clearer about what players should expect, when they should expect it, and why certain decisions are being made. The goal is to avoid surprises that feel unplanned and instead create a release roadmap that feels intentional and easy to follow.

Overall, Xbox’s message is one of course correction rather than retreat. Multiplatform releases are now a defined part of the strategy, but with stronger internal rules and clearer messaging than before. With titles like Forza Horizon 6 leading the way, Xbox Game Studios is betting that consistency and transparency will be just as important as the games themselves in rebuilding player confidence.

Do you think Xbox Game Studios can truly deliver a more consistent strategy after the lessons learned in 2025, or will multiplatform plans continue to create confusion? Share your thoughts and stay tuned VGNW for more updates, new codes, and upcoming game changes. Don’t forget to follow us on X for the latest news.

Is Xbox fully committing to multiplatform releases?

No. Xbox plans to evaluate each game individually. Some titles may launch on multiple platforms at once, while others may follow staggered releases.

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