Resident Evil Requiem is shaping up to offer a very different kind of balance compared to previous entries in the series. According to the game’s director, the upcoming title is designed to appeal to both action-focused players and those who prefer a slower, more tension-driven horror experience.
The director explained that Leon’s gameplay leans heavily into adrenaline-pumping action, delivering fast-paced combat and confidence-driven encounters that longtime fans will immediately recognize. Leon is positioned as the character for players who want to push forward, fight aggressively, and feel in control even in the most dangerous situations.

In contrast, Grace represents the opposite side of the experience. She is described as more cautious, more vulnerable, and closer to the classic survival-horror roots of the franchise. Playing as Grace is meant to emphasize fear, uncertainty, and careful decision-making; an approach aimed at players who prefer tension over firepower.

According to the director, this dual-character structure allows Resident Evil Requiem to cater to different playstyles without forcing one over the other. Leon’s action-oriented segments are meant to complement, not replace, the slower and more unsettling moments built around Grace’s perspective.
The goal, as described by the development team, is to create a rhythm where intensity and fear feed into each other, keeping the experience fresh while respecting the series’ long-standing identity. Rather than choosing between action or horror, Resident Evil Requiem is attempting to deliver both, side by side.
Stay tuned to VGNW and follow on X for more Resident Evil Requiem updates, gameplay breakdowns, and developer insights as Capcom reveals more about the game.
Who is Grace in Resident Evil Requiem?
Grace is a more cautious and vulnerable character, designed to deliver a slower, scarier survival-horror experience.
What kind of gameplay will Leon have in Resident Evil Requiem?
Leon’s gameplay is described as action-oriented, featuring fast-paced combat and adrenaline-pumping encounters.
